The core of architectural projection is the technology of generating image content based on the principles of 3D model UV or perspective projection, and mapping the content to the real model through real-time reverse calculation through projection. This is surface knowledge!
1. Content production
Learn how to use modeling tools such as 3dsMAX, Maya, and C4D to create 3D animation content, as well as how to use perspective projection to present rendered 3D animation on the display medium of the preview software.
Learn how to navigate in the three-dimensional space of Hecoos Studio. Simulate the optical path and screen distortion based on the built-in real projector parameters, accurately measure the illuminance and occlusion of the projector in the actual environment (physical model),
And through perspective projection combined with lighting and lens language, the mapping preview of video content is presented in the scene, making the work more realistic and perfect.
3. On site execution
How to use Hecoos Server's unique projection backcalculation technology (by labeling reference points) to feedback the spatial relationship between the projector and the real scene or physical model to the server,
The output image of each projector is rendered in real-time through the position and posture of the projector, while automatically correcting the geometric deformation and fusion band of the image, ensuring accurate presentation of the image even when the imaging object is in motion.